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1. Missions: Would Be Very Helpful! Ship Exclusion - in Player Features and Ideas Discussion [original thread]
I've never been caught out trying to get too big a combat ship into a mission, but it would be nice to know which gates won't take a mining barge .
- by Existential Angst - at 2009.06.10 09:56:00
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2. NINJA SALVAGING - in Player Features and Ideas Discussion [original thread]
Originally by: Deryk Blacke Flagging of wrecks should change so that after a period of time it becomes "trash", so that anybody can loot or salvage it. Let's all just pretend that this is the current system, and the "period of time" for ...
- by Existential Angst - at 2009.06.08 20:27:00
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3. A smart idea to fix salvage robbing permanently - in Player Features and Ideas Discussion [original thread]
You're trying to fix a problem that CCP do not consider to be a problem. Let's "fix" low sec and 0.0 by adding Concord to them?
- by Existential Angst - at 2009.06.06 19:25:00
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4. The perfect solution to prevent Scamming - in Player Features and Ideas Discussion [original thread]
Scamming is part of the game, always has been and always will be. Think of it as a form of high sec piracy. I've suggested before that the cost of posting a contract should be proportional to the difference between the value of the items and the ...
- by Existential Angst - at 2009.05.26 10:08:00
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5. The perfect solution to prevent Scamming - in Player Features and Ideas Discussion [original thread]
Epic Fail. How long would it take for 2 scammers to mark each other up to gold standard? Doesn't even take 2 scammers - one with an alt would be enough. Scams are very obvious to anyone with a functioning brain and a healthy amount of paranoia. ...
- by Existential Angst - at 2009.05.26 09:40:00
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6. Can't connect to test server - in Test Server Feedback [original thread]
It's a pain in the ass our end, but it's also a pain in the ass at CCP's end, since they must be seeing dozens or more of unnecessary downloads of the full Singularity build when probably 2 minutes of work from someone at CCP who is actually payin...
- by Existential Angst - at 2009.05.22 10:25:00
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7. What Triggers Concord List? - in EVE General Discussion [original thread]
Originally by: Jethro Jechonias Originally by: Solid Prefekt How about if you are ganged up with someone not in your corp to do a mission and you accidentally shoot a can from a rat that you both shot at, but he got the final shot ...
- by Existential Angst - at 2008.09.30 16:27:00
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8. Hi-Sec war mechanics, when can you shoot? - in EVE General Discussion [original thread]
As soon as you have them locked.
- by Existential Angst - at 2008.09.30 16:22:00
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9. Deadspace armor reps need to be braught inline with shield - in Test Server Feedback [original thread]
You're comparing modules in isolation, which makes no sense. Mods are used as part of complete setups, where their effectiveness and efficiency is changed by the effects of other modules. e.g. the armour tanker can use CPRs, which a shield tanker...
- by Existential Angst - at 2008.09.26 11:34:00
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10. Test server POS attacks allowed? - in Test Server Feedback [original thread]
I want to do a test run of a high sec POS attack with my corp, and using the test server seems to be the safest option. But is it allowed? Am I allowed to wardec and attack some random POS in high sec, or does that count as non-consensual combat?...
- by Existential Angst - at 2008.09.22 12:02:00
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11. Best/fastest way of increasing faction standings? - in Missions & Complexes [original thread]
There seems to be a wide (or buggy) variance in the faction standing change granted by storyline missions of each level. My last level 4 storyline gave me just under 7% (and a +4 implant), after which I changed to level 1s to make sure I was getti...
- by Existential Angst - at 2008.09.21 12:37:00
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12. Does distance effect missile DPS? - in Ships and Modules [original thread]
The logic behind claims that range affects missile DPS would also imply that lock time affects turret DPS and time to close to optimal affects blaster and AC DPS. Does anyone consider those factors when calculating DPS for those weapons? No, so b...
- by Existential Angst - at 2007.09.13 16:06:00
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13. Making ISK Sales Redundant? - in EVE General Discussion [original thread]
CCP claim, and there is no good reason to doubt them, that they are tracking down and banning ISK sellers and buyers. They also seem to be tracking down and punishing those who receive tainted ISK. But to most people, ISK sellers and those who bu...
- by Existential Angst - at 2007.09.13 09:53:00
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14. Worst Ship in Eve ? - in Ships and Modules [original thread]
Right now, I have to say the Moa. Just look at the tournament. All those stealth bombers, perfect targets for a sniping cruiser, and how many teams fielded a Moa?
- by Existential Angst - at 2007.09.11 23:08:00
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15. CCP i did a mission today that i want to be removed from the game! - in EVE General Discussion [original thread]
You're an Amarr, a member of am empire built on slavery, and you're whinging about your agent dissing some homeless scum?
- by Existential Angst - at 2007.09.01 18:31:00
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16. Suggestion: Tackling Hardpoints - in Ships and Modules [original thread]
Moving webbers to high slots would be sensible enough "theoretically". Scramblers are more EWish to my mind (though you could argue either way), so mids are fine, unless you're also going to move EW and damps etc to highs. The problem is it woul...
- by Existential Angst - at 2007.08.22 09:52:00
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17. Gender confusion - in EVE General Discussion [original thread]
Broadly speaking, there are 2 ways to consider your character in a MMOG - as an alterego, an aspect of yourself (the "role-playing" perspective) or as a separate, virtual entity, with which (whom?) you spend time. There's nothing unusual about wa...
- by Existential Angst - at 2007.08.20 21:48:00
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18. New Caldari switching to Gallente, how-to? - in Skill Discussions [original thread]
Maybe I was a little flippant before, but really, you've chosen a race on the basis of it's stats, you've made a bad choice of character build (looks like Special Forces, with high shield compensation skills which aren't particularly high priority...
- by Existential Angst - at 2007.08.17 12:32:00
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19. Manufacturing and stuff - in Skill Discussions [original thread]
Quote: First you need Production Efficiency V, otherwise the materials lost to waste will more than cancel any possible increase in value by manufacturing. Really not true. PE helps, but there are many items where there is hardly any com...
- by Existential Angst - at 2007.08.17 10:06:00
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20. New Caldari switching to Gallente, how-to? - in Skill Discussions [original thread]
50k in missile skills, and Drake DPS is awful? It's not the ship that's the problem there.
- by Existential Angst - at 2007.08.17 09:23:00
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